small changes.

This commit is contained in:
Michael Soukup 2014-08-06 14:07:33 +02:00
parent 063ab4fd43
commit 0e472841a3
5 changed files with 80 additions and 18 deletions

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@ -105,7 +105,7 @@ R_MAX = 0.75
THETA_MIN= -TABLE_ARC/2 THETA_MIN= -TABLE_ARC/2
THETA_MAX = TABLE_ARC/2 THETA_MAX = TABLE_ARC/2
Z_MIN = TABLE_Z + 0.5*BLOCK_DIM Z_MIN = TABLE_Z + 0.5*BLOCK_DIM
Z_MAX = TABLE_Z + 4.5*BLOCK_DIM #4 blocks high Z_MAX = TABLE_Z + 2*BLOCK_DIM
@ -123,19 +123,7 @@ Z_MAX = TABLE_Z + 4.5*BLOCK_DIM #4 blocks high
# RB:5 # RB:5
# Back:6 # Back:6
# Start:7 # Start:7
BUTTON_MAP = { #
4: (0, 0, -1),
5: (0, 0, 1)
}
# Hat switch:0 (All or nothing for direction). returns (+-1, +-1) = (+-x. +-y)
# hx, hy = hat
HATCODE = 0 #set to -1 to avoid polling hat
HX = 10
HY = 11
HAT_MAP = {
HX: (0, 1, 0),
HY: (-1, 0, 0) #inverted
}
# Axes (Not supported) # Axes (Not supported)
# Joystick left, x-axis:0 # Joystick left, x-axis:0
# Joystick left, y-axis:1 # Joystick left, y-axis:1
@ -143,7 +131,30 @@ HAT_MAP = {
# Joystick right, x-axis:4 # Joystick right, x-axis:4
# Left trigger:2 # Left trigger:2
# Right trigger:5 # Right trigger:5
#
# Hat switch:0 (All or nothing for direction). returns (+-1, +-1) = (+-x. +-y)
# hx, hy = hat
HATCODE = -1 #set to -1 to avoid polling hat
HX = 10
HY = 11
HAT_MAP = {
HX: (0,1,0),
HY: (-1,0,0) #inverted
}
#BUTTON_MAP = {
# 4: (0,0,-1),
# 5: (0,0,1)
#}
BUTTON_MAP = { #Buttons only (no hat)
0: (1,0,0),
3: (-1,0,0),
1: (0,1,0),
2: (0,-1,0),
4: (0,0,-1),
5: (0,0,1)
}
# AUTO/LOOP CONTROL # AUTO/LOOP CONTROL

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@ -1,5 +1,5 @@
# This config file is the one tested and tuned during development. # This is a backup of a working demo configuration.
# Revert to this to reset parameters. # Reset parameters by reverting to this.
import math import math
DEBUG = True DEBUG = True
@ -88,6 +88,9 @@ T_FORCE_VIOLATION = 0.3
# Note that the angular velocity is also [m/s], not [rad/s], to ensure that the robot # Note that the angular velocity is also [m/s], not [rad/s], to ensure that the robot
# moves with constant speed regardless of direction in the polar plane. # moves with constant speed regardless of direction in the polar plane.
# IMPORTANT: VEL_Z should be tuned to Z_MIN to avoid smashing into the table. # IMPORTANT: VEL_Z should be tuned to Z_MIN to avoid smashing into the table.
#
# T_DIR_CHANGE_COOLDOWN is a cooldown between change of commands. With this, the robot
# have a chance to decelerate before changing direction, which smooths out motion.
VEL = 0.1 #[m/s] VEL = 0.1 #[m/s]
VEL_Z = 0.05 #[m/s] VEL_Z = 0.05 #[m/s]
ACC = 0.5 #[m/s^2] ACC = 0.5 #[m/s^2]
@ -104,10 +107,58 @@ R_MAX = 0.75
THETA_MIN= -TABLE_ARC/2 THETA_MIN= -TABLE_ARC/2
THETA_MAX = TABLE_ARC/2 THETA_MAX = TABLE_ARC/2
Z_MIN = TABLE_Z + 0.5*BLOCK_DIM Z_MIN = TABLE_Z + 0.5*BLOCK_DIM
Z_MAX = TABLE_Z + 4.5*BLOCK_DIM #4 blocks high Z_MAX = TABLE_Z + 2*BLOCK_DIM
# GAMEPAD MAP
#
# For the Microsoft xBox 360 controller. Button/axes codes are listed
# below for reference.
#
# Buttons
# A:0
# B:1
# X:2
# Y:3
# LB:4
# RB:5
# Back:6
# Start:7
#
# Axes (Not supported)
# Joystick left, x-axis:0
# Joystick left, y-axis:1
# Joystick right, x-axis:3
# Joystick right, x-axis:4
# Left trigger:2
# Right trigger:5
#
# Hat switch:0 (All or nothing for direction). returns (+-1, +-1) = (+-x. +-y)
# hx, hy = hat
HATCODE = -1 #set to -1 to avoid polling hat
HX = 10
HY = 11
HAT_MAP = {
HX: (0,1,0),
HY: (-1,0,0) #inverted
}
#BUTTON_MAP = {
# 4: (0,0,-1),
# 5: (0,0,1)
#}
BUTTON_MAP = { #Buttons only (no hat)
0: (1,0,0),
3: (-1,0,0),
1: (0,1,0),
2: (0,-1,0),
4: (0,0,-1),
5: (0,0,1)
}
# AUTO/LOOP CONTROL # AUTO/LOOP CONTROL
# #
# When looping, the robot use the same velocity for r, theta and z. # When looping, the robot use the same velocity for r, theta and z.

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@ -292,7 +292,7 @@ class DemoController(object):
v = [pose1[i]-pose0[i] for i in range(len(pose0))] v = [pose1[i]-pose0[i] for i in range(len(pose0))]
if self.debug: if self.debug:
_sum = sum(map(abs, v)) _sum = sum(map(abs, v))
print "Velocity vector, dt=%.2f: %s. SUM %.3f" % (dt, str([('%.2f' % i) for i in v]), _sum) print "dt = %.2f, v = ds/dt = %s, |v| = %.3f" % (dt, str([('%.2f' % i) for i in v]), _sum)
return sum(map(abs, v)) > threshold return sum(map(abs, v)) > threshold

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