Application skeleton. Added controller.is_looping() to enable non-blocking loop programs

This commit is contained in:
Michael Soukup 2014-08-04 18:42:12 +02:00
parent 0bf9fe0f2f
commit 50b7f1a1ef
6 changed files with 269 additions and 15 deletions

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@ -2,6 +2,14 @@ import math
DEBUG = True
# GUI
SCREEN_DIM = (800, 600)
FONTSIZE = 24
BG_COL = (255,255,255) #white
FONT_COL = (0,0,0) #black
MENU_FPS = 15 # enough to poll keys efficiently
# IP of the robot.
UR5_IP = "129.241.187.119"
@ -15,6 +23,8 @@ VELOCITY = 0.1
ACCELERATION = 0.5
DECELERATION = 0.5
DEFAULT_LOOP_SPEED = 0.1
LOOP_SPEED_MAX = 0.7
LOOP_SPEED_MIN = 0.05
# Block parameters
BLOCK_DIM = 0.0995 #TODO measure
@ -43,6 +53,7 @@ THETA_BLOCKMOVE_OFFSET = 0 # theta start/end in place/pick
Z_BLOCKMOVE_OFFSET = BLOCK_DIM*0.5 # z start/end in place/pick
# Home quadrant joint configuration.
# We need this expressed in joint space to ensure that the robot does not
# collide with itself when moving to the base configuration.

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221
demo.py Executable file
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@ -0,0 +1,221 @@
#!/usr/bin/env python
# -*- coding: utf-8 -*-
import pygame, sys, math, time, config
from ur5controller import DemoController
class UR5Demo(object):
def __init__(self):
# Set up pygame, GUI and controls
pygame.init()
self.screen = pygame.display.set_mode(config.SCREEN_DIM)
pygame.display.set_caption("UR5 Demo")
self.font = pygame.font.SysFont(None, config.FONTSIZE)
# move vectors are in cylinder coords
self.kb_map = {
pygame.K_UP: (-1,0,0),
pygame.K_DOWN: (1,0,0),
pygame.K_LEFT: (0,-1,0),
pygame.K_RIGHT: (0,1,0),
pygame.K_w: (0,0,1),
pygame.K_s: (0,0,-1)
}
self.clock = pygame.time.Clock()
self.sig_quit = False
self.loop_speed = config.DEFAULT_LOOP_SPEED
self.controller = None
def _disptxt(self, s_arr):
self.screen.fill(config.BG_COL)
for i,s in enumerate(s_arr):
self.screen.blit(self.font.render(s, True, config.FONT_COL), (10, 10 + i*config.FONTSIZE))
pygame.display.flip()
def quit(self, error=None):
msg = []
if error:
msg.append(error)
msg.append("Disconnecting robot...")
self._disptxt(msg)
if self.controller:
self.controller.cleanup()
time.sleep(3) # Give the UR5 threads a chance to terminate
msg.append("Exit...")
self._disptxt(msg)
pygame.quit()
if error:
return 1
else:
return 0
def go_home_pos(self):
self._disptxt(["Going to home configuration..."])
self.controller.movel(config.R_MIN, 0, config.Z_MIN)
def freedrive(self):
self.controller.set_freedrive(True)
self._disptxt(["Freedrive mode"])
running = True
while running:
pressed = pygame.key.get_pressed()
for e in pygame.event.get():
if e.type == pygame.QUIT:
self.sig_quit = True
if pressed[pygame.K_ESCAPE] or self.sig_quit:
running = False
self.clock.tick(config.MENU_FPS)
self.controller.set_freedrive(False)
def adjust_loop_speed(self):
incr = 0.05
running = True
while running:
pressed = pygame.key.get_pressed()
for e in pygame.event.get():
if e.type == pygame.QUIT:
self.sig_quit = True
if pressed[pygame.K_PLUS] or pressed[pygame.K_KP_PLUS]:
self.loop_speed += incr
self.loop_speed = min(self.loop_speed, config.LOOP_SPEED_MAX)
elif pressed[pygame.K_MINUS] or pressed[pygame.K_KP_MINUS]:
self.loop_speed -= incr
self.loop_speed = max(self.loop_speed, config.LOOP_SPEED_MIN)
elif pressed[pygame.K_ESCAPE] or self.sig_quit:
running = False
self._disptxt([
"Current speed: %.2f m/s" % self.loop_speed,
"(+) Increase speed",
"(-) Decrease speed"
])
self.clock.tick(config.MENU_FPS)
def run_loop1(self):
loopcount = 0
self._disptxt(["Running loop 1", "Loopcount: %d" % loopcount])
time.sleep(1)
# initiate loop, poll for robot move change and keypress
running = True
while running:
pressed = pygame.key.get_pressed()
for e in pygame.event.get():
if e.type == pygame.QUIT:
self.sig_quit = True
if pressed[pygame.K_ESCAPE] or self.sig_quit:
running = False
self.clock.tick(config.MENU_FPS)
# Set to default pos before return?
def run_loop2(self):
loopcount = 0
self._disptxt(["Running loop 2", "Loopcount: %d" % loopcount])
time.sleep(1)
pass
def loop_init(self, block_init_msg, loopnum):
msg = [
"Initital block configuration for loop %d:" % loopnum,
block_init_msg,
" ",
"Current loop speed is %.2f m/s" % self.loop_speed,
"Start loop? [ENTER]"
]
self._disptxt(msg)
running = True
while running:
pressed = pygame.key.get_pressed()
for e in pygame.event.get():
if e.type == pygame.QUIT:
self.sig_quit = True
if pressed[pygame.K_RETURN]:
if loopnum == 1:
self.run_loop1()
elif loopnum == 2:
self.run_loop2()
running = False
if pressed[pygame.K_ESCAPE] or self.sig_quit:
running = False
self.clock.tick(config.MENU_FPS)
def main_menu(self):
menu = [
"Go to [h]ome position",
"[f]reedrive mode",
"Adjust loop [s]peed",
"Start loop [1]",
"Start loop [2]",
"Manual [c]ontrol",
"[q]uit"
]
self._disptxt(menu)
running = True
while running:
pressed = pygame.key.get_pressed()
for e in pygame.event.get():
if e.type == pygame.QUIT:
self.sig_quit = True
if pressed[pygame.K_h]:
self.go_home_pos()
self._disptxt(menu)
elif pressed[pygame.K_f]:
self.freedrive()
self._disptxt(menu)
elif pressed[pygame.K_s]:
self.adjust_loop_speed()
self._disptxt(menu)
elif pressed[pygame.K_1]:
_instr = "2x2 blocks on left side"
self.loop_init(_instr, 1)
self._disptxt(menu)
elif pressed[pygame.K_2]:
_instr = "2x2 blocks on left side, 2x2 blocks on right side"
self.loop_init(_instr, 2)
self._disptxt(menu)
elif pressed[pygame.K_q] or self.sig_quit:
running = False
self.clock.tick(config.MENU_FPS)
return self.quit()
# break loop on quit, or return quit() on error
def run(self):
msg = []
msg.append("Connecting robot...")
self._disptxt(msg)
try:
self.controller = DemoController(config)
self.controller.set_freedrive(False)
msg.append("Calibrating cylinder coordinates...")
self._disptxt(msg)
self.controller.calibrate_csys()
except Exception, e:
return self.quit(error=("Error: %s" % e))
msg.append("Calibration done.")
self._disptxt(msg)
time.sleep(1)
return self.main_menu()
if __name__ == '__main__':
demo = UR5Demo()
sys.exit(demo.run())

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@ -84,24 +84,30 @@ def test_pick_place(controller):
# Initial: 1x2 left side
#speed = 0.7
speed = 0.05
speed = 0.2
moves = []
moves += controller.pick_block(1, config.THETA_EDGE_LEFT, 0, speed)
moves += controller.place_block(0, dtheta_lvl0/2, 0, speed)
moves += controller.pick_block(0, config.THETA_EDGE_LEFT, 0, speed)
moves += controller.place_block(0, -dtheta_lvl0/2, 0, speed)
controller.movels(moves, wait=True)
controller.movels(moves, wait=False)
looping = True
while looping:
looping = controller.is_looping(1.0) # blocks for 1 sec
moves.reverse()
controller.movels(moves, wait=True)
# Shit is smooth!
def pick_place_small_pyramid(controller):
def small_pyramid(controller):
dtheta_lvl0 = config.BLOCK_DIM / config.R_LVL0 + math.pi/64 #medium gap
#dtheta_lvl0 = config.BLOCK_DIM / config.R_LVL0 #small gap
#dtheta_lvl0 = config.BLOCK_DIM / config.R_LVL0 - math.pi/200#no gap
speed = 0.2
# Initial: 2x2 on each side
@ -132,6 +138,7 @@ if __name__ == '__main__':
controller = None
try:
controller = DemoController(config)
controller.calibrate_csys()
#controller.movel(config.R_LVL0, 0, config.Z_MIN + config.BLOCK_DIM)
#check_edges(controller)
#test_movec_hax(controller)

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@ -1,8 +1,10 @@
import urx, math, math3d
import urx, math, math3d, time
class UR5Exception(Exception):
pass
class DemoController(object):
"""Implements control of the UR5 in cylinder coordinates (corresponding to attached table).
@ -50,10 +52,12 @@ class DemoController(object):
# Home quadrant joint config
self.j_home = config.QUADRANT_JOINT_CONFIG
def calibrate_csys(self):
"""Calibrate the reference cylinder coordinate system."""
# Move to reference coordinate system base
self.set_pose_home()
# Set reference coordinate system parameters
csys = math3d.Transform()
csys.orient.rotate_zb(self.phi)
@ -61,7 +65,12 @@ class DemoController(object):
self.trans_base = self.robot.get_transform()
self.cyl_ox = self.cyl_offset
self.cyl_oy = 0
def set_freedrive(self, mode):
"""Set UR5 to freedrive mode."""
self.robot.set_freedrive(mode)
def set_pose_home(self):
"""Move to "home" configuration. The resulting pose has correct orientation."""
@ -86,6 +95,7 @@ class DemoController(object):
z)
return trans.pose_vector.tolist()
def blocklvl2pose(self, r_lvl, theta, z_lvl):
return self.cylinder2pose(self.r_lvl0 - r_lvl*self.block_dim, theta, self.z_lvl0 + z_lvl*self.block_dim)
@ -135,7 +145,6 @@ class DemoController(object):
IMPORTANT: blending radius have to be smaller than the angular resolution! If not,
the robot will not finish the last move, because it is within the target
"""
move_list = []
step = math.pi/41
curr_r, curr_theta, curr_z = self.current_cyl
@ -150,7 +159,6 @@ class DemoController(object):
move_list.append(pose + [self.acc, self.vel, 0.03])
move_list.append(self.cylinder2pose(r, theta, z) + [self.acc, self.vel, 0])
#debug
if self.debug:
print "move list for movec_hax"
for p in move_list:
@ -178,7 +186,6 @@ class DemoController(object):
p1 = self.cylinder2pose(r_target - self.r_bmargin, theta - self.theta_bmargin, z_target - self.z_bmargin)
p2 = self.cylinder2pose(r_target, theta, z_target)
p3 = self.cylinder2pose(r_target + self.r_boffset, theta + self.theta_boffset, z_target + self.z_boffset)
# TODO take speed as arg
move_list = [
p1 + [self.acc, speed, 0.005],
p2 + [self.acc, speed, 0],
@ -188,18 +195,26 @@ class DemoController(object):
def place_block(self, r_lvl, theta, z_lvl, speed):
"""Reverse move of pick_block."""
# TODO take speed as arg
moves = self.pick_block(r_lvl, theta, z_lvl, speed)
moves.reverse()
return moves
#r_target = self.r_lvl0 + r_lvl*self.block_dim
#_target = self.z_lvl0 + z_lvl*self.block_dim
#self.movec_hax(r_target + self.r_boffset, theta + self.theta_boffset, z_target + self.z_boffset)
#self.movel(r_target, theta, z_target)
#self.movel(r_target - self.r_bmargin, theta - self.theta_bmargin, z_target - self.z_bmargin)
def construct_moves(self, task_list, speed):
"""Construct moves from a list of tasks"""
pass # wait with implementing this
def is_looping(self, dt, threshold=0.001):
"""Polls the robot for change in pose vector. Blocks for dt seconds."""
pose0 = self.robot.getl()
time.sleep(dt)
pose1 = self.robot.getl()
v = [pose1[i]-pose0[i] for i in range(len(pose0))]
if self.debug:
_sum = sum(map(abs, v))
print "Velocity vector, dt=%.2f: %s. SUM %.3f" % (dt, str([('%.2f' % i) for i in v]), _sum)
return sum(map(abs, v)) > threshold
def cleanup(self):
self.robot.cleanup()

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