Application skeleton. Added controller.is_looping() to enable non-blocking loop programs
This commit is contained in:
parent
0bf9fe0f2f
commit
50b7f1a1ef
11
config.py
11
config.py
@ -2,6 +2,14 @@ import math
|
||||
|
||||
DEBUG = True
|
||||
|
||||
# GUI
|
||||
SCREEN_DIM = (800, 600)
|
||||
FONTSIZE = 24
|
||||
BG_COL = (255,255,255) #white
|
||||
FONT_COL = (0,0,0) #black
|
||||
MENU_FPS = 15 # enough to poll keys efficiently
|
||||
|
||||
|
||||
# IP of the robot.
|
||||
UR5_IP = "129.241.187.119"
|
||||
|
||||
@ -15,6 +23,8 @@ VELOCITY = 0.1
|
||||
ACCELERATION = 0.5
|
||||
DECELERATION = 0.5
|
||||
DEFAULT_LOOP_SPEED = 0.1
|
||||
LOOP_SPEED_MAX = 0.7
|
||||
LOOP_SPEED_MIN = 0.05
|
||||
|
||||
# Block parameters
|
||||
BLOCK_DIM = 0.0995 #TODO measure
|
||||
@ -43,6 +53,7 @@ THETA_BLOCKMOVE_OFFSET = 0 # theta start/end in place/pick
|
||||
Z_BLOCKMOVE_OFFSET = BLOCK_DIM*0.5 # z start/end in place/pick
|
||||
|
||||
|
||||
|
||||
# Home quadrant joint configuration.
|
||||
# We need this expressed in joint space to ensure that the robot does not
|
||||
# collide with itself when moving to the base configuration.
|
||||
|
||||
BIN
config.pyc
BIN
config.pyc
Binary file not shown.
221
demo.py
Executable file
221
demo.py
Executable file
@ -0,0 +1,221 @@
|
||||
#!/usr/bin/env python
|
||||
# -*- coding: utf-8 -*-
|
||||
|
||||
import pygame, sys, math, time, config
|
||||
from ur5controller import DemoController
|
||||
|
||||
|
||||
class UR5Demo(object):
|
||||
|
||||
def __init__(self):
|
||||
# Set up pygame, GUI and controls
|
||||
pygame.init()
|
||||
self.screen = pygame.display.set_mode(config.SCREEN_DIM)
|
||||
pygame.display.set_caption("UR5 Demo")
|
||||
self.font = pygame.font.SysFont(None, config.FONTSIZE)
|
||||
|
||||
# move vectors are in cylinder coords
|
||||
self.kb_map = {
|
||||
pygame.K_UP: (-1,0,0),
|
||||
pygame.K_DOWN: (1,0,0),
|
||||
pygame.K_LEFT: (0,-1,0),
|
||||
pygame.K_RIGHT: (0,1,0),
|
||||
pygame.K_w: (0,0,1),
|
||||
pygame.K_s: (0,0,-1)
|
||||
}
|
||||
|
||||
self.clock = pygame.time.Clock()
|
||||
self.sig_quit = False
|
||||
self.loop_speed = config.DEFAULT_LOOP_SPEED
|
||||
self.controller = None
|
||||
|
||||
def _disptxt(self, s_arr):
|
||||
self.screen.fill(config.BG_COL)
|
||||
for i,s in enumerate(s_arr):
|
||||
self.screen.blit(self.font.render(s, True, config.FONT_COL), (10, 10 + i*config.FONTSIZE))
|
||||
pygame.display.flip()
|
||||
|
||||
def quit(self, error=None):
|
||||
msg = []
|
||||
if error:
|
||||
msg.append(error)
|
||||
msg.append("Disconnecting robot...")
|
||||
self._disptxt(msg)
|
||||
if self.controller:
|
||||
self.controller.cleanup()
|
||||
time.sleep(3) # Give the UR5 threads a chance to terminate
|
||||
msg.append("Exit...")
|
||||
self._disptxt(msg)
|
||||
pygame.quit()
|
||||
if error:
|
||||
return 1
|
||||
else:
|
||||
return 0
|
||||
|
||||
def go_home_pos(self):
|
||||
self._disptxt(["Going to home configuration..."])
|
||||
self.controller.movel(config.R_MIN, 0, config.Z_MIN)
|
||||
|
||||
def freedrive(self):
|
||||
self.controller.set_freedrive(True)
|
||||
self._disptxt(["Freedrive mode"])
|
||||
running = True
|
||||
while running:
|
||||
pressed = pygame.key.get_pressed()
|
||||
for e in pygame.event.get():
|
||||
if e.type == pygame.QUIT:
|
||||
self.sig_quit = True
|
||||
if pressed[pygame.K_ESCAPE] or self.sig_quit:
|
||||
running = False
|
||||
|
||||
self.clock.tick(config.MENU_FPS)
|
||||
self.controller.set_freedrive(False)
|
||||
|
||||
def adjust_loop_speed(self):
|
||||
incr = 0.05
|
||||
running = True
|
||||
while running:
|
||||
pressed = pygame.key.get_pressed()
|
||||
for e in pygame.event.get():
|
||||
if e.type == pygame.QUIT:
|
||||
self.sig_quit = True
|
||||
if pressed[pygame.K_PLUS] or pressed[pygame.K_KP_PLUS]:
|
||||
self.loop_speed += incr
|
||||
self.loop_speed = min(self.loop_speed, config.LOOP_SPEED_MAX)
|
||||
elif pressed[pygame.K_MINUS] or pressed[pygame.K_KP_MINUS]:
|
||||
self.loop_speed -= incr
|
||||
self.loop_speed = max(self.loop_speed, config.LOOP_SPEED_MIN)
|
||||
elif pressed[pygame.K_ESCAPE] or self.sig_quit:
|
||||
running = False
|
||||
|
||||
self._disptxt([
|
||||
"Current speed: %.2f m/s" % self.loop_speed,
|
||||
"(+) Increase speed",
|
||||
"(-) Decrease speed"
|
||||
])
|
||||
self.clock.tick(config.MENU_FPS)
|
||||
|
||||
def run_loop1(self):
|
||||
loopcount = 0
|
||||
self._disptxt(["Running loop 1", "Loopcount: %d" % loopcount])
|
||||
time.sleep(1)
|
||||
|
||||
# initiate loop, poll for robot move change and keypress
|
||||
running = True
|
||||
while running:
|
||||
pressed = pygame.key.get_pressed()
|
||||
for e in pygame.event.get():
|
||||
if e.type == pygame.QUIT:
|
||||
self.sig_quit = True
|
||||
if pressed[pygame.K_ESCAPE] or self.sig_quit:
|
||||
running = False
|
||||
self.clock.tick(config.MENU_FPS)
|
||||
|
||||
# Set to default pos before return?
|
||||
|
||||
|
||||
def run_loop2(self):
|
||||
loopcount = 0
|
||||
self._disptxt(["Running loop 2", "Loopcount: %d" % loopcount])
|
||||
time.sleep(1)
|
||||
pass
|
||||
|
||||
|
||||
def loop_init(self, block_init_msg, loopnum):
|
||||
msg = [
|
||||
"Initital block configuration for loop %d:" % loopnum,
|
||||
block_init_msg,
|
||||
" ",
|
||||
"Current loop speed is %.2f m/s" % self.loop_speed,
|
||||
"Start loop? [ENTER]"
|
||||
]
|
||||
self._disptxt(msg)
|
||||
running = True
|
||||
while running:
|
||||
pressed = pygame.key.get_pressed()
|
||||
for e in pygame.event.get():
|
||||
if e.type == pygame.QUIT:
|
||||
self.sig_quit = True
|
||||
|
||||
if pressed[pygame.K_RETURN]:
|
||||
if loopnum == 1:
|
||||
self.run_loop1()
|
||||
elif loopnum == 2:
|
||||
self.run_loop2()
|
||||
running = False
|
||||
|
||||
if pressed[pygame.K_ESCAPE] or self.sig_quit:
|
||||
running = False
|
||||
|
||||
self.clock.tick(config.MENU_FPS)
|
||||
|
||||
def main_menu(self):
|
||||
menu = [
|
||||
"Go to [h]ome position",
|
||||
"[f]reedrive mode",
|
||||
"Adjust loop [s]peed",
|
||||
"Start loop [1]",
|
||||
"Start loop [2]",
|
||||
"Manual [c]ontrol",
|
||||
"[q]uit"
|
||||
]
|
||||
self._disptxt(menu)
|
||||
running = True
|
||||
while running:
|
||||
pressed = pygame.key.get_pressed()
|
||||
for e in pygame.event.get():
|
||||
if e.type == pygame.QUIT:
|
||||
self.sig_quit = True
|
||||
|
||||
if pressed[pygame.K_h]:
|
||||
self.go_home_pos()
|
||||
self._disptxt(menu)
|
||||
|
||||
elif pressed[pygame.K_f]:
|
||||
self.freedrive()
|
||||
self._disptxt(menu)
|
||||
|
||||
elif pressed[pygame.K_s]:
|
||||
self.adjust_loop_speed()
|
||||
self._disptxt(menu)
|
||||
|
||||
elif pressed[pygame.K_1]:
|
||||
_instr = "2x2 blocks on left side"
|
||||
self.loop_init(_instr, 1)
|
||||
self._disptxt(menu)
|
||||
|
||||
elif pressed[pygame.K_2]:
|
||||
_instr = "2x2 blocks on left side, 2x2 blocks on right side"
|
||||
self.loop_init(_instr, 2)
|
||||
self._disptxt(menu)
|
||||
|
||||
elif pressed[pygame.K_q] or self.sig_quit:
|
||||
running = False
|
||||
|
||||
self.clock.tick(config.MENU_FPS)
|
||||
|
||||
return self.quit()
|
||||
# break loop on quit, or return quit() on error
|
||||
|
||||
def run(self):
|
||||
msg = []
|
||||
msg.append("Connecting robot...")
|
||||
self._disptxt(msg)
|
||||
try:
|
||||
self.controller = DemoController(config)
|
||||
self.controller.set_freedrive(False)
|
||||
msg.append("Calibrating cylinder coordinates...")
|
||||
self._disptxt(msg)
|
||||
self.controller.calibrate_csys()
|
||||
except Exception, e:
|
||||
return self.quit(error=("Error: %s" % e))
|
||||
msg.append("Calibration done.")
|
||||
self._disptxt(msg)
|
||||
time.sleep(1)
|
||||
|
||||
return self.main_menu()
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
demo = UR5Demo()
|
||||
sys.exit(demo.run())
|
||||
@ -84,24 +84,30 @@ def test_pick_place(controller):
|
||||
|
||||
# Initial: 1x2 left side
|
||||
#speed = 0.7
|
||||
speed = 0.05
|
||||
speed = 0.2
|
||||
|
||||
moves = []
|
||||
moves += controller.pick_block(1, config.THETA_EDGE_LEFT, 0, speed)
|
||||
moves += controller.place_block(0, dtheta_lvl0/2, 0, speed)
|
||||
moves += controller.pick_block(0, config.THETA_EDGE_LEFT, 0, speed)
|
||||
moves += controller.place_block(0, -dtheta_lvl0/2, 0, speed)
|
||||
controller.movels(moves, wait=True)
|
||||
controller.movels(moves, wait=False)
|
||||
|
||||
looping = True
|
||||
while looping:
|
||||
looping = controller.is_looping(1.0) # blocks for 1 sec
|
||||
|
||||
moves.reverse()
|
||||
controller.movels(moves, wait=True)
|
||||
# Shit is smooth!
|
||||
|
||||
|
||||
def pick_place_small_pyramid(controller):
|
||||
def small_pyramid(controller):
|
||||
dtheta_lvl0 = config.BLOCK_DIM / config.R_LVL0 + math.pi/64 #medium gap
|
||||
#dtheta_lvl0 = config.BLOCK_DIM / config.R_LVL0 #small gap
|
||||
#dtheta_lvl0 = config.BLOCK_DIM / config.R_LVL0 - math.pi/200#no gap
|
||||
|
||||
speed = 0.2
|
||||
# Initial: 2x2 on each side
|
||||
|
||||
|
||||
@ -132,6 +138,7 @@ if __name__ == '__main__':
|
||||
controller = None
|
||||
try:
|
||||
controller = DemoController(config)
|
||||
controller.calibrate_csys()
|
||||
#controller.movel(config.R_LVL0, 0, config.Z_MIN + config.BLOCK_DIM)
|
||||
#check_edges(controller)
|
||||
#test_movec_hax(controller)
|
||||
|
||||
@ -1,8 +1,10 @@
|
||||
import urx, math, math3d
|
||||
import urx, math, math3d, time
|
||||
|
||||
|
||||
class UR5Exception(Exception):
|
||||
pass
|
||||
|
||||
|
||||
class DemoController(object):
|
||||
"""Implements control of the UR5 in cylinder coordinates (corresponding to attached table).
|
||||
|
||||
@ -50,10 +52,12 @@ class DemoController(object):
|
||||
|
||||
# Home quadrant joint config
|
||||
self.j_home = config.QUADRANT_JOINT_CONFIG
|
||||
|
||||
|
||||
def calibrate_csys(self):
|
||||
"""Calibrate the reference cylinder coordinate system."""
|
||||
# Move to reference coordinate system base
|
||||
self.set_pose_home()
|
||||
|
||||
# Set reference coordinate system parameters
|
||||
csys = math3d.Transform()
|
||||
csys.orient.rotate_zb(self.phi)
|
||||
@ -61,7 +65,12 @@ class DemoController(object):
|
||||
self.trans_base = self.robot.get_transform()
|
||||
self.cyl_ox = self.cyl_offset
|
||||
self.cyl_oy = 0
|
||||
|
||||
|
||||
|
||||
def set_freedrive(self, mode):
|
||||
"""Set UR5 to freedrive mode."""
|
||||
self.robot.set_freedrive(mode)
|
||||
|
||||
|
||||
def set_pose_home(self):
|
||||
"""Move to "home" configuration. The resulting pose has correct orientation."""
|
||||
@ -86,6 +95,7 @@ class DemoController(object):
|
||||
z)
|
||||
return trans.pose_vector.tolist()
|
||||
|
||||
|
||||
def blocklvl2pose(self, r_lvl, theta, z_lvl):
|
||||
return self.cylinder2pose(self.r_lvl0 - r_lvl*self.block_dim, theta, self.z_lvl0 + z_lvl*self.block_dim)
|
||||
|
||||
@ -135,7 +145,6 @@ class DemoController(object):
|
||||
IMPORTANT: blending radius have to be smaller than the angular resolution! If not,
|
||||
the robot will not finish the last move, because it is within the target
|
||||
"""
|
||||
|
||||
move_list = []
|
||||
step = math.pi/41
|
||||
curr_r, curr_theta, curr_z = self.current_cyl
|
||||
@ -150,7 +159,6 @@ class DemoController(object):
|
||||
move_list.append(pose + [self.acc, self.vel, 0.03])
|
||||
move_list.append(self.cylinder2pose(r, theta, z) + [self.acc, self.vel, 0])
|
||||
|
||||
#debug
|
||||
if self.debug:
|
||||
print "move list for movec_hax"
|
||||
for p in move_list:
|
||||
@ -178,7 +186,6 @@ class DemoController(object):
|
||||
p1 = self.cylinder2pose(r_target - self.r_bmargin, theta - self.theta_bmargin, z_target - self.z_bmargin)
|
||||
p2 = self.cylinder2pose(r_target, theta, z_target)
|
||||
p3 = self.cylinder2pose(r_target + self.r_boffset, theta + self.theta_boffset, z_target + self.z_boffset)
|
||||
# TODO take speed as arg
|
||||
move_list = [
|
||||
p1 + [self.acc, speed, 0.005],
|
||||
p2 + [self.acc, speed, 0],
|
||||
@ -188,18 +195,26 @@ class DemoController(object):
|
||||
|
||||
def place_block(self, r_lvl, theta, z_lvl, speed):
|
||||
"""Reverse move of pick_block."""
|
||||
# TODO take speed as arg
|
||||
moves = self.pick_block(r_lvl, theta, z_lvl, speed)
|
||||
moves.reverse()
|
||||
return moves
|
||||
|
||||
#r_target = self.r_lvl0 + r_lvl*self.block_dim
|
||||
#_target = self.z_lvl0 + z_lvl*self.block_dim
|
||||
|
||||
#self.movec_hax(r_target + self.r_boffset, theta + self.theta_boffset, z_target + self.z_boffset)
|
||||
#self.movel(r_target, theta, z_target)
|
||||
#self.movel(r_target - self.r_bmargin, theta - self.theta_bmargin, z_target - self.z_bmargin)
|
||||
def construct_moves(self, task_list, speed):
|
||||
"""Construct moves from a list of tasks"""
|
||||
pass # wait with implementing this
|
||||
|
||||
|
||||
def is_looping(self, dt, threshold=0.001):
|
||||
"""Polls the robot for change in pose vector. Blocks for dt seconds."""
|
||||
pose0 = self.robot.getl()
|
||||
time.sleep(dt)
|
||||
pose1 = self.robot.getl()
|
||||
v = [pose1[i]-pose0[i] for i in range(len(pose0))]
|
||||
if self.debug:
|
||||
_sum = sum(map(abs, v))
|
||||
print "Velocity vector, dt=%.2f: %s. SUM %.3f" % (dt, str([('%.2f' % i) for i in v]), _sum)
|
||||
return sum(map(abs, v)) > threshold
|
||||
|
||||
def cleanup(self):
|
||||
self.robot.cleanup()
|
||||
|
||||
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user