Application skeleton. Added controller.is_looping() to enable non-blocking loop programs
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							| @ -2,6 +2,14 @@ import math | ||||
| 
 | ||||
| DEBUG = True | ||||
| 
 | ||||
| # GUI | ||||
| SCREEN_DIM = (800, 600) | ||||
| FONTSIZE = 24 | ||||
| BG_COL = (255,255,255) #white | ||||
| FONT_COL = (0,0,0) #black | ||||
| MENU_FPS = 15 # enough to poll keys efficiently | ||||
| 
 | ||||
| 
 | ||||
| # IP of the robot. | ||||
| UR5_IP = "129.241.187.119" | ||||
| 
 | ||||
| @ -15,6 +23,8 @@ VELOCITY = 0.1 | ||||
| ACCELERATION = 0.5 | ||||
| DECELERATION = 0.5 | ||||
| DEFAULT_LOOP_SPEED = 0.1 | ||||
| LOOP_SPEED_MAX = 0.7 | ||||
| LOOP_SPEED_MIN = 0.05 | ||||
| 
 | ||||
| # Block parameters | ||||
| BLOCK_DIM = 0.0995 #TODO measure | ||||
| @ -43,6 +53,7 @@ THETA_BLOCKMOVE_OFFSET = 0 # theta start/end in place/pick | ||||
| Z_BLOCKMOVE_OFFSET = BLOCK_DIM*0.5 # z start/end in place/pick | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| # Home quadrant joint configuration. | ||||
| # We need this expressed in joint space to ensure that the robot does not | ||||
| # collide with itself when moving to the base configuration. | ||||
|  | ||||
							
								
								
									
										
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								demo.py
									
									
									
									
									
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							| @ -0,0 +1,221 @@ | ||||
| #!/usr/bin/env python | ||||
| # -*- coding: utf-8 -*- | ||||
| 
 | ||||
| import pygame, sys, math, time, config | ||||
| from ur5controller import DemoController | ||||
| 
 | ||||
| 
 | ||||
| class UR5Demo(object): | ||||
| 
 | ||||
|     def __init__(self): | ||||
|         # Set up pygame, GUI and controls | ||||
|         pygame.init() | ||||
|         self.screen = pygame.display.set_mode(config.SCREEN_DIM) | ||||
|         pygame.display.set_caption("UR5 Demo") | ||||
|         self.font = pygame.font.SysFont(None, config.FONTSIZE) | ||||
| 
 | ||||
|         # move vectors are in cylinder coords | ||||
|         self.kb_map = { | ||||
|                 pygame.K_UP: (-1,0,0), | ||||
|                 pygame.K_DOWN: (1,0,0), | ||||
|                 pygame.K_LEFT: (0,-1,0), | ||||
|                 pygame.K_RIGHT: (0,1,0), | ||||
|                 pygame.K_w: (0,0,1), | ||||
|                 pygame.K_s: (0,0,-1) | ||||
|         } | ||||
| 
 | ||||
|         self.clock = pygame.time.Clock() | ||||
|         self.sig_quit = False | ||||
|         self.loop_speed = config.DEFAULT_LOOP_SPEED | ||||
|         self.controller = None | ||||
| 
 | ||||
|     def _disptxt(self, s_arr): | ||||
|         self.screen.fill(config.BG_COL) | ||||
|         for i,s in enumerate(s_arr): | ||||
|             self.screen.blit(self.font.render(s, True, config.FONT_COL), (10, 10 + i*config.FONTSIZE)) | ||||
|         pygame.display.flip() | ||||
| 
 | ||||
|     def quit(self, error=None): | ||||
|         msg = [] | ||||
|         if error: | ||||
|             msg.append(error) | ||||
|         msg.append("Disconnecting robot...") | ||||
|         self._disptxt(msg) | ||||
|         if self.controller: | ||||
|             self.controller.cleanup() | ||||
|         time.sleep(3) # Give the UR5 threads a chance to terminate | ||||
|         msg.append("Exit...") | ||||
|         self._disptxt(msg) | ||||
|         pygame.quit() | ||||
|         if error: | ||||
|             return 1 | ||||
|         else: | ||||
|             return 0 | ||||
| 
 | ||||
|     def go_home_pos(self): | ||||
|         self._disptxt(["Going to home configuration..."]) | ||||
|         self.controller.movel(config.R_MIN, 0, config.Z_MIN) | ||||
| 
 | ||||
|     def freedrive(self): | ||||
|         self.controller.set_freedrive(True) | ||||
|         self._disptxt(["Freedrive mode"]) | ||||
|         running = True | ||||
|         while running: | ||||
|             pressed = pygame.key.get_pressed() | ||||
|             for e in pygame.event.get(): | ||||
|                 if e.type == pygame.QUIT: | ||||
|                    self.sig_quit = True | ||||
|             if pressed[pygame.K_ESCAPE] or self.sig_quit: | ||||
|                 running = False | ||||
| 
 | ||||
|             self.clock.tick(config.MENU_FPS) | ||||
|         self.controller.set_freedrive(False) | ||||
| 
 | ||||
|     def adjust_loop_speed(self): | ||||
|         incr = 0.05 | ||||
|         running = True | ||||
|         while running: | ||||
|             pressed = pygame.key.get_pressed() | ||||
|             for e in pygame.event.get(): | ||||
|                 if e.type == pygame.QUIT: | ||||
|                     self.sig_quit = True | ||||
|             if pressed[pygame.K_PLUS] or pressed[pygame.K_KP_PLUS]: | ||||
|                 self.loop_speed += incr | ||||
|                 self.loop_speed = min(self.loop_speed, config.LOOP_SPEED_MAX) | ||||
|             elif pressed[pygame.K_MINUS] or pressed[pygame.K_KP_MINUS]: | ||||
|                 self.loop_speed -= incr | ||||
|                 self.loop_speed = max(self.loop_speed, config.LOOP_SPEED_MIN) | ||||
|             elif pressed[pygame.K_ESCAPE] or self.sig_quit: | ||||
|                 running = False | ||||
| 
 | ||||
|             self._disptxt([ | ||||
|                 "Current speed: %.2f m/s" % self.loop_speed, | ||||
|                 "(+) Increase speed", | ||||
|                 "(-) Decrease speed" | ||||
|             ]) | ||||
|             self.clock.tick(config.MENU_FPS) | ||||
| 
 | ||||
|     def run_loop1(self): | ||||
|         loopcount = 0 | ||||
|         self._disptxt(["Running loop 1", "Loopcount: %d" % loopcount]) | ||||
|         time.sleep(1) | ||||
|          | ||||
|         # initiate loop, poll for robot move change and keypress | ||||
|         running = True | ||||
|         while running: | ||||
|             pressed = pygame.key.get_pressed() | ||||
|             for e in pygame.event.get(): | ||||
|                 if e.type == pygame.QUIT: | ||||
|                    self.sig_quit = True | ||||
|             if pressed[pygame.K_ESCAPE] or self.sig_quit: | ||||
|                 running = False | ||||
|             self.clock.tick(config.MENU_FPS) | ||||
| 
 | ||||
|         # Set to default pos before return? | ||||
| 
 | ||||
| 
 | ||||
|     def run_loop2(self): | ||||
|         loopcount = 0 | ||||
|         self._disptxt(["Running loop 2", "Loopcount: %d" % loopcount]) | ||||
|         time.sleep(1) | ||||
|         pass | ||||
| 
 | ||||
| 
 | ||||
|     def loop_init(self, block_init_msg, loopnum): | ||||
|         msg = [ | ||||
|             "Initital block configuration for loop %d:" % loopnum, | ||||
|             block_init_msg, | ||||
|             " ", | ||||
|             "Current loop speed is %.2f m/s" % self.loop_speed, | ||||
|             "Start loop? [ENTER]" | ||||
|         ] | ||||
|         self._disptxt(msg) | ||||
|         running = True | ||||
|         while running: | ||||
|             pressed = pygame.key.get_pressed() | ||||
|             for e in pygame.event.get(): | ||||
|                 if e.type == pygame.QUIT: | ||||
|                    self.sig_quit = True | ||||
| 
 | ||||
|             if pressed[pygame.K_RETURN]: | ||||
|                 if loopnum == 1: | ||||
|                     self.run_loop1() | ||||
|                 elif loopnum == 2: | ||||
|                     self.run_loop2() | ||||
|                 running = False | ||||
| 
 | ||||
|             if pressed[pygame.K_ESCAPE] or self.sig_quit: | ||||
|                 running = False | ||||
| 
 | ||||
|             self.clock.tick(config.MENU_FPS) | ||||
| 
 | ||||
|     def main_menu(self): | ||||
|         menu = [ | ||||
|             "Go to [h]ome position", | ||||
|             "[f]reedrive mode", | ||||
|             "Adjust loop [s]peed", | ||||
|             "Start loop [1]", | ||||
|             "Start loop [2]", | ||||
|             "Manual [c]ontrol", | ||||
|             "[q]uit" | ||||
|         ] | ||||
|         self._disptxt(menu) | ||||
|         running = True | ||||
|         while running: | ||||
|             pressed = pygame.key.get_pressed() | ||||
|             for e in pygame.event.get(): | ||||
|                 if e.type == pygame.QUIT: | ||||
|                     self.sig_quit = True | ||||
| 
 | ||||
|             if pressed[pygame.K_h]: | ||||
|                 self.go_home_pos() | ||||
|                 self._disptxt(menu) | ||||
| 
 | ||||
|             elif pressed[pygame.K_f]: | ||||
|                 self.freedrive() | ||||
|                 self._disptxt(menu) | ||||
| 
 | ||||
|             elif pressed[pygame.K_s]: | ||||
|                 self.adjust_loop_speed() | ||||
|                 self._disptxt(menu) | ||||
| 
 | ||||
|             elif pressed[pygame.K_1]: | ||||
|                 _instr = "2x2 blocks on left side" | ||||
|                 self.loop_init(_instr, 1) | ||||
|                 self._disptxt(menu) | ||||
| 
 | ||||
|             elif pressed[pygame.K_2]: | ||||
|                 _instr = "2x2 blocks on left side, 2x2 blocks on right side" | ||||
|                 self.loop_init(_instr, 2) | ||||
|                 self._disptxt(menu) | ||||
| 
 | ||||
|             elif pressed[pygame.K_q] or self.sig_quit: | ||||
|                 running = False | ||||
| 
 | ||||
|             self.clock.tick(config.MENU_FPS) | ||||
| 
 | ||||
|         return self.quit() | ||||
|         # break loop on quit, or return quit() on error | ||||
| 
 | ||||
|     def run(self): | ||||
|         msg = [] | ||||
|         msg.append("Connecting robot...") | ||||
|         self._disptxt(msg) | ||||
|         try: | ||||
|             self.controller = DemoController(config) | ||||
|             self.controller.set_freedrive(False) | ||||
|             msg.append("Calibrating cylinder coordinates...") | ||||
|             self._disptxt(msg) | ||||
|             self.controller.calibrate_csys() | ||||
|         except Exception, e: | ||||
|             return self.quit(error=("Error: %s" % e)) | ||||
|         msg.append("Calibration done.") | ||||
|         self._disptxt(msg) | ||||
|         time.sleep(1) | ||||
| 
 | ||||
|         return self.main_menu() | ||||
| 
 | ||||
| 
 | ||||
| if __name__ == '__main__': | ||||
|     demo = UR5Demo() | ||||
|     sys.exit(demo.run()) | ||||
| @ -84,24 +84,30 @@ def test_pick_place(controller): | ||||
| 
 | ||||
|     # Initial: 1x2 left side | ||||
|     #speed = 0.7 | ||||
|     speed = 0.05 | ||||
|     speed = 0.2 | ||||
| 
 | ||||
|     moves = [] | ||||
|     moves += controller.pick_block(1, config.THETA_EDGE_LEFT, 0, speed) | ||||
|     moves += controller.place_block(0, dtheta_lvl0/2, 0, speed) | ||||
|     moves += controller.pick_block(0, config.THETA_EDGE_LEFT, 0, speed) | ||||
|     moves += controller.place_block(0, -dtheta_lvl0/2, 0, speed) | ||||
|     controller.movels(moves, wait=True) | ||||
|     controller.movels(moves, wait=False) | ||||
|      | ||||
|     looping = True | ||||
|     while looping: | ||||
|         looping = controller.is_looping(1.0) # blocks for 1 sec | ||||
| 
 | ||||
|     moves.reverse() | ||||
|     controller.movels(moves, wait=True) | ||||
|     # Shit is smooth! | ||||
| 
 | ||||
| 
 | ||||
| def pick_place_small_pyramid(controller): | ||||
| def small_pyramid(controller): | ||||
|     dtheta_lvl0 = config.BLOCK_DIM / config.R_LVL0 + math.pi/64 #medium gap | ||||
|     #dtheta_lvl0 = config.BLOCK_DIM / config.R_LVL0 #small gap | ||||
|     #dtheta_lvl0 = config.BLOCK_DIM / config.R_LVL0 - math.pi/200#no gap | ||||
| 
 | ||||
|     speed = 0.2 | ||||
|     # Initial: 2x2 on each side | ||||
| 
 | ||||
| 
 | ||||
| @ -132,6 +138,7 @@ if __name__ == '__main__': | ||||
|     controller = None | ||||
|     try: | ||||
|         controller = DemoController(config) | ||||
|         controller.calibrate_csys() | ||||
|         #controller.movel(config.R_LVL0, 0, config.Z_MIN + config.BLOCK_DIM) | ||||
|         #check_edges(controller) | ||||
|         #test_movec_hax(controller) | ||||
|  | ||||
| @ -1,8 +1,10 @@ | ||||
| import urx, math, math3d | ||||
| import urx, math, math3d, time | ||||
| 
 | ||||
| 
 | ||||
| class UR5Exception(Exception): | ||||
| 	pass | ||||
| 
 | ||||
| 
 | ||||
| class DemoController(object): | ||||
| 	"""Implements control of the UR5 in cylinder coordinates (corresponding to attached table). | ||||
| 	    | ||||
| @ -50,10 +52,12 @@ class DemoController(object): | ||||
| 		 | ||||
| 		# Home quadrant joint config | ||||
| 		self.j_home = config.QUADRANT_JOINT_CONFIG | ||||
| 	 | ||||
| 
 | ||||
| 	def calibrate_csys(self): | ||||
| 		"""Calibrate the reference cylinder coordinate system.""" | ||||
| 		# Move to reference coordinate system base | ||||
| 		self.set_pose_home() | ||||
| 
 | ||||
| 		# Set reference coordinate system parameters | ||||
| 		csys = math3d.Transform() | ||||
| 		csys.orient.rotate_zb(self.phi) | ||||
| @ -61,7 +65,12 @@ class DemoController(object): | ||||
| 		self.trans_base = self.robot.get_transform() | ||||
| 		self.cyl_ox = self.cyl_offset | ||||
| 		self.cyl_oy = 0 | ||||
| 		 | ||||
| 
 | ||||
| 
 | ||||
| 	def set_freedrive(self, mode): | ||||
| 		"""Set UR5 to freedrive mode.""" | ||||
| 		self.robot.set_freedrive(mode) | ||||
| 
 | ||||
| 
 | ||||
| 	def set_pose_home(self): | ||||
| 		"""Move to "home" configuration. The resulting pose has correct orientation.""" | ||||
| @ -86,6 +95,7 @@ class DemoController(object): | ||||
| 								  z) | ||||
| 		return trans.pose_vector.tolist() | ||||
| 
 | ||||
| 
 | ||||
| 	def blocklvl2pose(self, r_lvl, theta, z_lvl): | ||||
| 		return self.cylinder2pose(self.r_lvl0 - r_lvl*self.block_dim, theta, self.z_lvl0 + z_lvl*self.block_dim) | ||||
| 
 | ||||
| @ -135,7 +145,6 @@ class DemoController(object): | ||||
| 		IMPORTANT: blending radius have to be smaller than the angular resolution! If not, | ||||
| 		the robot will not finish the last move, because it is within the target | ||||
| 		""" | ||||
| 
 | ||||
| 		move_list = [] | ||||
| 		step = math.pi/41 | ||||
| 		curr_r, curr_theta, curr_z = self.current_cyl | ||||
| @ -150,7 +159,6 @@ class DemoController(object): | ||||
| 			move_list.append(pose + [self.acc, self.vel, 0.03]) | ||||
| 		move_list.append(self.cylinder2pose(r, theta, z) + [self.acc, self.vel, 0]) | ||||
| 
 | ||||
| 		#debug | ||||
| 		if self.debug: | ||||
| 			print "move list for movec_hax" | ||||
| 			for p in move_list: | ||||
| @ -178,7 +186,6 @@ class DemoController(object): | ||||
| 		p1 = self.cylinder2pose(r_target - self.r_bmargin, theta - self.theta_bmargin, z_target - self.z_bmargin) | ||||
| 		p2 = self.cylinder2pose(r_target, theta, z_target) | ||||
| 		p3 = self.cylinder2pose(r_target + self.r_boffset, theta + self.theta_boffset, z_target + self.z_boffset) | ||||
| 		# TODO take speed as arg | ||||
| 		move_list = [ | ||||
| 			p1 + [self.acc, speed, 0.005], | ||||
| 			p2 + [self.acc, speed, 0], | ||||
| @ -188,18 +195,26 @@ class DemoController(object): | ||||
| 
 | ||||
| 	def place_block(self, r_lvl, theta, z_lvl, speed): | ||||
| 		"""Reverse move of pick_block.""" | ||||
| 		# TODO take speed as arg | ||||
| 		moves = self.pick_block(r_lvl, theta, z_lvl, speed) | ||||
| 		moves.reverse() | ||||
| 		return moves | ||||
| 
 | ||||
| 		#r_target = self.r_lvl0 + r_lvl*self.block_dim | ||||
| 		#_target = self.z_lvl0 + z_lvl*self.block_dim | ||||
| 
 | ||||
| 		#self.movec_hax(r_target + self.r_boffset, theta + self.theta_boffset, z_target + self.z_boffset) | ||||
| 		#self.movel(r_target, theta, z_target) | ||||
| 		#self.movel(r_target - self.r_bmargin, theta - self.theta_bmargin, z_target - self.z_bmargin) | ||||
| 	def construct_moves(self, task_list, speed): | ||||
| 		"""Construct moves from a list of tasks""" | ||||
| 		pass # wait with implementing this | ||||
| 
 | ||||
| 
 | ||||
| 	def is_looping(self, dt, threshold=0.001): | ||||
| 		"""Polls the robot for change in pose vector. Blocks for dt seconds.""" | ||||
| 		pose0 = self.robot.getl() | ||||
| 		time.sleep(dt) | ||||
| 		pose1 = self.robot.getl() | ||||
| 		v = [pose1[i]-pose0[i] for i in range(len(pose0))] | ||||
| 		if self.debug: | ||||
| 			_sum = sum(map(abs, v)) | ||||
| 			print "Velocity vector, dt=%.2f: %s. SUM %.3f" % (dt, str([('%.2f' % i) for i in v]), _sum) | ||||
| 		return sum(map(abs, v)) > threshold | ||||
| 
 | ||||
| 	def cleanup(self): | ||||
| 		self.robot.cleanup() | ||||
|  | ||||
										
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