manual controller done. Going to separate control parameters for manual mode and auto mode
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								config.py
									
									
									
									
									
								
							| @ -16,7 +16,7 @@ UR5_IP = "129.241.187.119" | ||||
| # Enables force constraints on the tool. Note: Setting this to "True" involves | ||||
| # polling the UR5 through a real-time monitor that runs at 125Hz. If the controller | ||||
| # runs slow, try disabling this first. | ||||
| USE_FORCE_MONITOR = True | ||||
| USE_FORCE_MONITOR = False | ||||
| FORCE_CONSTRAINT = 60 | ||||
| FORCE_T = 0.1 | ||||
| 
 | ||||
| @ -24,8 +24,8 @@ FORCE_T = 0.1 | ||||
| VELOCITY = 0.1 | ||||
| ACCELERATION = 0.5 | ||||
| DECELERATION = 0.5 | ||||
| CHCMD_DECEL = 0.8 | ||||
| CHCMD_T = 0.01 # cooldown between commands to smooth out the change in motion | ||||
| CHCMD_DECEL = 1.0 | ||||
| CHCMD_T = 0.1 # cooldown between commands to smooth out the change in motion | ||||
| 
 | ||||
| # Loop parameters | ||||
| DEFAULT_LOOP_SPEED = 0.1 | ||||
| @ -39,8 +39,8 @@ BLOCK_DIM = 0.0975 #TODO measure | ||||
| TABLE_QUADRANT = 0 # In range [0..4). Quadrant 0 is along the x-axis of the robot. | ||||
| TABLE_ORIGO_OFFSET = -0.25 # TODO measure | ||||
| Z_TABLE = -0.336 | ||||
| R_MIN = 0.6 # relative to TABLE center | ||||
| R_MAX = 0.9 # relative to TABLE center | ||||
| R_MIN = 0.5 # relative to TABLE center | ||||
| R_MAX = 0.8 # relative to TABLE center | ||||
| THETA_MIN= -math.pi/4 # table edge left | ||||
| THETA_MAX = math.pi/4 # table edge right | ||||
| Z_MIN = Z_TABLE + BLOCK_DIM/2 | ||||
|  | ||||
							
								
								
									
										
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								demo.py
									
									
									
									
									
								
							
							
						
						
									
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								demo.py
									
									
									
									
									
								
							| @ -163,11 +163,14 @@ class UR5Demo(object): | ||||
|             for m in (self.kb_map[key] for key in self.kb_map if pressed[key]): | ||||
|                 vec = map(sum, zip(vec, m)) | ||||
| 
 | ||||
|             vec = tuple(vec) | ||||
|             self._disptxt([ | ||||
|                 "Keyboard control", | ||||
|                 "Use arrow keys, [w], and [s]", | ||||
|                 " ", | ||||
|                 "move vec: %s" % str(vec) | ||||
|                 "move vec: %s" % str(vec), | ||||
|                 "prev vec: %s" % str(self.controller.prev_vec), | ||||
|                 "cylinder coords: %s" % str([('%.2f' % i) for i in self.controller.current_cyl]) | ||||
|             ]) | ||||
| 
 | ||||
|             dt = 1.0/config.CTR_FPS | ||||
|  | ||||
| @ -259,7 +259,8 @@ class DemoController(object): | ||||
| 		if vr != 0: | ||||
| 			self.movel(r+vr, theta, z, wait=False) | ||||
| 		elif vtheta != 0: | ||||
| 			self.movec_hax(r, theta+vtheta, z, wait=False) | ||||
| 			# set end point edge | ||||
| 			self.movec_hax(r, vtheta*self.theta_max, z, wait=False) | ||||
| 		elif vz != 0: | ||||
| 			self.movel(r, theta, z+vz, wait=False) | ||||
| 
 | ||||
| @ -269,7 +270,7 @@ class DemoController(object): | ||||
| 
 | ||||
| 
 | ||||
| 	def update(self, vec, dt): | ||||
| 		"""Update movements based on vec (and dt?)""" | ||||
| 		"""Update movements based on vec and dt""" | ||||
| 
 | ||||
| 		force = 10 # dummy | ||||
| 		if self.force_mon and force > self.force_constraint: | ||||
| @ -278,31 +279,33 @@ class DemoController(object): | ||||
| 			return | ||||
| 
 | ||||
| 		self.set_current_cyl() | ||||
| 		vr, vtheta, vz = vec | ||||
| 		r, theta, z = self.current_cyl | ||||
| 		vr, vtheta, vz = vec | ||||
| 
 | ||||
| 		# check bounds | ||||
| 		rnext = r + (vr*self.vel*dt) | ||||
| 		if (rnext < self.r_min and vr < 0) or (rnext > self.r_max and vr > 0): | ||||
| 			vr = 0 | ||||
| 		thetanext = theta + (vtheta*self.vel*dt) # this is angular speed, but the diff is not significant | ||||
| 		if (thetanext < self.theta_min and vtheta < 0) or (thetanext > self.theta_max and vtheta > 0): | ||||
| 			vtheta = 0 | ||||
| 		znext = z + (vz*self.vel*dt) | ||||
| 		if (znext < self.z_min and vz < 0) or (znext > self.z_max and vz > 0): | ||||
| 			vz = 0 | ||||
| 		vec = (vr, vtheta, vz) | ||||
| 
 | ||||
| 		# move? | ||||
| 		if sum(map(abs, vec)) == 0: | ||||
| 			if vec != self.prev_vec: | ||||
| 				# stop | ||||
| 				self.robot.stopl(acc=self.chcmd_decel) | ||||
| 			prev_vec = (0,0,0) | ||||
| 			self.prev_vec = (0,0,0) | ||||
| 			return | ||||
| 
 | ||||
| 		# check bounds | ||||
| 		rnext = r + (vr*self.vel*dt) | ||||
| 		if rnext < self.r_min or rnext > self.r_max: | ||||
| 			vr = 0 | ||||
| 		thetanext = theta + (vtheta*self.vel*dt) # this is angular speed, but the diff is not significant | ||||
| 		if thetanext < self.theta_min or thetanext > self.theta_max: | ||||
| 			vtheta = 0 | ||||
| 		znext = z + (vz*self.vel*dt) | ||||
| 		if znext < self.z_min or znext > self.z_max: | ||||
| 			vz = 0 | ||||
| 		vec = (vr, vtheta, vz) | ||||
| 
 | ||||
| 		# command change | ||||
| 		if vec != self.prev_vec: | ||||
| 			# from stand still | ||||
| 
 | ||||
| 			if sum(map(abs, self.prev_vec)) == 0: | ||||
| 				self.move(vec) | ||||
| 				self.prev_vec = vec | ||||
|  | ||||
										
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