ur5demo/unittesting.py
2014-08-05 19:12:04 +02:00

356 lines
12 KiB
Python
Executable File

#!/usr/bin/env python
# -*- coding: utf-8 -*-
import sys, config, math, time, traceback
from ur5controller import DemoController
def check_z_levels(controller):
print 'Going to home pose.'
controller.move_to_home_pose()
time.sleep(1)
r, theta, z = controller.current_cyl
print "z-level 0"
z = config.Z_LVL0
move = controller.cylinder2cartesian(r, theta, z) + [0.2, 0.1, 0]
controller.exec_move(move, wait=True)
controller.set_cylinder_coords()
dummy = raw_input('Press any key to continue...')
print "z-level 1"
z += config.BLOCK_DIM
move = controller.cylinder2cartesian(r, theta, z) + [0.2, 0.1, 0]
controller.exec_move(move, wait=True)
controller.set_cylinder_coords()
dummy = raw_input('Press any key to continue...')
print "z-level 2"
z += config.BLOCK_DIM
move = controller.cylinder2cartesian(r, theta, z) + [0.2, 0.1, 0]
controller.exec_move(move, wait=True)
controller.set_cylinder_coords()
dummy = raw_input('Press any key to continue...')
print "z-level 3"
z += config.BLOCK_DIM
move = controller.cylinder2cartesian(r, theta, z) + [0.2, 0.1, 0]
controller.exec_move(move, wait=True)
controller.set_cylinder_coords()
dummy = raw_input('Press any key to continue...')
print "z-level 4"
z += config.BLOCK_DIM
move = controller.cylinder2cartesian(r, theta, z) + [0.2, 0.1, 0]
controller.exec_move(move, wait=True)
controller.set_cylinder_coords()
dummy = raw_input('Press any key to continue...')
def test_unitary_moves(controller):
print 'Going to home pose.'
controller.move_to_home_pose()
time.sleep(1)
print 'Moving (+r, 0, 0)'
controller.move((1,0,0), t=2)
time.sleep(1)
controller.set_cylinder_coords()
print 'Moving (-r, 0, 0)'
controller.move((-1,0,0), t=2)
time.sleep(1)
controller.set_cylinder_coords()
print 'Moving (0, +theta, 0)'
controller.move((0,1,0), t=2)
time.sleep(1)
controller.set_cylinder_coords()
print 'Moving (0, -theta, 0)'
controller.move((0,-1,0), t=2)
time.sleep(1)
controller.set_cylinder_coords()
print 'Moving (0, 0, +z)'
controller.move((0,0,1), t=2)
time.sleep(1)
controller.set_cylinder_coords()
print 'Moving (0, 0, -z)'
controller.move((0,0,-1), t=2)
time.sleep(1)
controller.set_cylinder_coords()
def test_multi_moves(controller):
print 'Going to home pose.'
controller.move_to_home_pose()
time.sleep(1)
print 'Moving (+r, +theta, 0)'
controller.move((1,1,0), t=2)
time.sleep(1)
controller.set_cylinder_coords()
print 'Moving (-r, -theta, 0)'
controller.move((-1,-1,0), t=2)
time.sleep(1)
controller.set_cylinder_coords()
print 'Moving (+r, -theta, 0)'
controller.move((1,-1,0), t=2)
time.sleep(1)
controller.set_cylinder_coords()
print 'Moving (+r, 0, z)'
controller.move((1,0,1), t=2)
time.sleep(1)
controller.set_cylinder_coords()
print 'Moving (-r, 0, z)'
controller.move((-1,0,1), t=2)
time.sleep(1)
controller.set_cylinder_coords()
print 'Moving (0, theta, -z)'
controller.move((0,1,-1), t=2)
time.sleep(1)
controller.set_cylinder_coords()
print 'Moving (0, -theta, -z)'
controller.move((0,-1,-1), t=2)
time.sleep(1)
controller.set_cylinder_coords()
print 'Moving (r, theta, z)'
controller.move((1,1,1), t=2)
time.sleep(1)
controller.set_cylinder_coords()
print 'Moving (-r, theta, -z)'
controller.move((-1,1,-1), t=2)
time.sleep(1)
controller.set_cylinder_coords()
def check_loop_constraints(controller):
print 'Going to home pose.'
controller.move_to_home_pose()
time.sleep(1)
controller.movec_hax(config.R_LVL0, config.THETA_EDGE_RIGHT, config.Z_LVL0, wait=True)
controller.set_cylinder_coords()
print 'Right edge, r-level 0, z-level 0. Cylinder coordinates: (%s)' % ','.join(['%.2f' % i for i in controller.current_cyl])
dummy = raw_input('Press any key to continue...')
controller.movec_hax(config.R_LVL0, 0, config.Z_LVL0, wait=True)
controller.set_cylinder_coords()
print 'Middle, r-level 0, z-level 0. Cylinder coordinates: (%s)' % ','.join(['%.2f' % i for i in controller.current_cyl])
dummy = raw_input('Press any key to continue...')
controller.movec_hax(config.R_LVL0, config.THETA_EDGE_LEFT, config.Z_LVL0, wait=True)
controller.set_cylinder_coords()
print 'Left edge, r-level 0, z-level 0. Cylinder coordinates: (%s)' % ','.join(['%.2f' % i for i in controller.current_cyl])
dummy = raw_input('Press any key to continue...')
def test_movec(controller):
print 'Going to home pose.'
controller.move_to_home_pose()
time.sleep(1)
controller.movec(config.R_LVL0, config.THETA_EDGE_RIGHT, config.Z_LVL0, wait=True)
controller.set_cylinder_coords()
print 'Right edge, r-level 0, z-level 0. Cylinder coordinates: (%s)' % ','.join(['%.2f' % i for i in controller.current_cyl])
dummy = raw_input('Press any key to continue...')
controller.movec(config.R_LVL0, 0, config.Z_LVL0, wait=True)
controller.set_cylinder_coords()
print 'Middle, r-level 0, z-level 0. Cylinder coordinates: (%s)' % ','.join(['%.2f' % i for i in controller.current_cyl])
dummy = raw_input('Press any key to continue...')
controller.movec(config.R_LVL0, config.THETA_EDGE_LEFT, config.Z_LVL0, wait=True)
controller.set_cylinder_coords()
print 'Left edge, r-level 0, z-level 0. Cylinder coordinates: (%s)' % ','.join(['%.2f' % i for i in controller.current_cyl])
dummy = raw_input('Press any key to continue...')
def check_theta_edges(controller):
controller.movec_hax(config.R_LVL0 - config.BLOCK_DIM, config.THETA_EDGE_RIGHT, config.Z_MIN)
controller.movel(config.R_LVL0 - config.BLOCK_DIM, config.THETA_EDGE_RIGHT, config.Z_MIN)
print 'Theta edge right.'
dummy = raw_input('Press any key to continue...')
controller.movec_hax(config.R_LVL0 - config.BLOCK_DIM, config.THETA_EDGE_LEFT, config.Z_MIN)
controller.movel(config.R_LVL0 - config.BLOCK_DIM, config.THETA_EDGE_LEFT, config.Z_MIN)
print 'Theta edge left.'
dummy = raw_input('Press any key to continue...')
def test_pick_place(controller):
dtheta_lvl0 = config.BLOCK_DIM / config.R_LVL0 + math.pi/64 #medium gap
# #dtheta_lvl0 = config.BLOCK_DIM / config.R_LVL0 #small gap
#dtheta_lvl0 = config.BLOCK_DIM / config.R_LVL0 - math.pi/200#no gap
# Initial: 1x2 left side
#speed = 0.7
speed = 0.2
moves = []
moves += controller.pick_block(1, config.THETA_EDGE_LEFT, 0, speed)
moves += controller.place_block(0, dtheta_lvl0/2, 0, speed)
moves += controller.pick_block(0, config.THETA_EDGE_LEFT, 0, speed)
moves += controller.place_block(0, -dtheta_lvl0/2, 0, speed)
controller.movels(moves, wait=False)
looping = True
while looping:
looping = controller.is_looping(1.0) # blocks for 1 sec
moves.reverse()
controller.movels(moves, wait=True)
# Shit is smooth!
def small_pyramid(controller):
# Initial block placement.
# On each side
# (r0, edge, z0)
# (r1, edge, z0)
# (r0, edge, z1)
dtheta_lvl0 = config.BLOCK_DIM / config.R_LVL0 + math.pi/64 #medium gap
speed = 0.2
acc = config.ACCELERATION
moves = []
# Pick left (r0, edge, z1), place in middle
moves += controller.pick_block(0, config.THETA_EDGE_LEFT, 1, speed)
tmp_pose = controller.blocklvl2pose(0.2, -dtheta_lvl0, 1.1)
moves.append(tmp_pose + [acc, speed, 0.05])
moves += controller.place_block(0, 0, 0, speed)
# Pick left (r1, edge, z0), place left
moves += controller.pick_block(1, config.THETA_EDGE_LEFT, 0, speed)
tmp_pose = controller.blocklvl2pose(1.1, config.THETA_EDGE_LEFT+dtheta_lvl0, 0.5)
moves.append(tmp_pose + [acc, speed, 0.05])
moves += controller.place_block(0, -dtheta_lvl0, 0, speed)
# Pick right (r0, edge, z1), place right
tmp_pose = controller.blocklvl2pose(1.3, config.THETA_EDGE_RIGHT-dtheta_lvl0, 1.2)
moves.append(tmp_pose + [acc, speed, 0.05])
#moves += controller.blocklvl2arc(1.3, config.THETA_EDGE_RIGHT - math.pi/16, 1, vel=speed, blend_last=0.03)
moves += controller.pick_block(0, config.THETA_EDGE_RIGHT, 1, speed)
tmp_pose = controller.blocklvl2pose(0, config.THETA_EDGE_RIGHT-dtheta_lvl0, 1.2)
moves.append(tmp_pose + [acc, speed, 0.03])
moves += controller.place_block(0, dtheta_lvl0, 0, speed)
# Pick right (r1, edge, z0), place lvl1 right
moves += controller.pick_block(1, config.THETA_EDGE_RIGHT, 0, speed)
tmp_pose = controller.blocklvl2pose(1.1, config.THETA_EDGE_RIGHT-dtheta_lvl0, 1.1)
moves.append(tmp_pose + [acc, speed, 0.03])
moves += controller.place_block(0, 0.5*dtheta_lvl0, 1, speed)
# Pick left (r0, edge, z0), place lvl1 left
moves += controller.blocklvl2arc(1.3, config.THETA_EDGE_LEFT + math.pi/16, 0.1, vel=speed, blend_last=0.03)
moves += controller.pick_block(0, config.THETA_EDGE_LEFT, 0, speed)
tmp_pose = controller.blocklvl2pose(0, config.THETA_EDGE_LEFT+dtheta_lvl0, 1.1)
moves.append(tmp_pose + [acc, speed, 0.03])
moves += controller.place_block(0, -0.5*dtheta_lvl0, 1, speed)
# Pick right (r0, edge, z0), place on top
moves += controller.blocklvl2arc(1.3, config.THETA_EDGE_RIGHT - math.pi/16, 0, vel=speed, blend_last=0.03)
moves += controller.pick_block(0, config.THETA_EDGE_RIGHT, 0, speed)
tmp_pose = controller.blocklvl2pose(0, config.THETA_EDGE_RIGHT-dtheta_lvl0, 2.1)
moves.append(tmp_pose + [acc, speed, 0.03])
moves += controller.place_block(0, 0, 2, speed)
# Execute moves
controller.movels(moves, wait=False)
looping = True
while looping:
looping = controller.is_looping(1.0) # blocks for 1 sec
moves.reverse()
controller.movels(moves, wait=True)
looping = True
while looping:
looping = controller.is_looping(1.0) # blocks for 1 sec
def big_pyramid(controller):
dtheta_lvl0 = config.BLOCK_DIM / config.R_LVL0 + math.pi/64 #medium gap
#dtheta_lvl0 = config.BLOCK_DIM / config.R_LVL0 #small gap
#dtheta_lvl0 = config.BLOCK_DIM / config.R_LVL0 - math.pi/200#no gap
# Initial block placement.
# On each side
# (r0, edge, z0)
# (r1, edge, z0)
# (r0, edge, z1)
# (r1, edge, z1)
# (r0, edge, z2)
# (r1, edge, z2)
speed = 0.2
moves = []
#move += controller.blocklvl2arc(0, config.THETA_EDGE_LEFT + math.pi/16, 1, vel=speed, blend_last=0.03)
moves += controller.pick_block(0, config.THETA_EDGE_LEFT, 1, speed) # Pick left (r0, edge, z1)
moves += controller.place_block(0, -0.5*dtheta_lvl0, 0)
moves += controller.pick_block(1, config.THETA_EDGE_LEFT, 0, speed) # Pick left (r1, edge, z0)
moves += controller.place_block(0, -1.5*dtheta_lvl0, 0)
moves += controller.blocklvl2arc(0.1, config.THETA_EDGE_RIGHT - math.pi/16, 1, vel=speed, blend_last=0.03)
moves += controller.pick_block(0, config.THETA_EDGE_RIGHT, 1, speed) # Pick right (r0, edge, z1)
moves += controller.place_block(0, 0.5*dtheta_lvl0, 0)
moves += controller.pick_block(1, config.THETA_EDGE_RIGHT, 0, speed) # Pick right (r1, edge, z0)
moves += controller.place_block(0, 1.5*dtheta_lvl0, 0)
def unit_tests(func_list, controller):
running = True
while running:
for i,tup in enumerate(func_list):
print '(%d) %s' % (i, tup[0])
c = raw_input('Select test or type q to quit... ')
if c == 'q':
running = False
else:
try:
idx = int(c)
f = func_list[idx][1]
f(controller)
except Exception, e:
print e
print traceback.format_exc()
running = False
if __name__ == '__main__':
controller = None
try:
controller = DemoController(config)
controller.calibrate_cylinder_sys()
except Exception, e:
print e
print traceback.format_exc()
tests = [
("Check z-levels", check_z_levels),
("Test unitary moves.", test_unitary_moves),
("Test multi-directional moves", test_multi_moves),
("Check loop constraints", check_loop_constraints),
("Test URScript's movec", test_movec)
]
unit_tests(tests, controller)
time.sleep(1)
if controller:
controller.cleanup()
sys.exit(0)